Waste/Nirvana.Common/Image/ImageUtil.cs

57 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
namespace Nirvana.Common
{
public class ImageUtil
{
/// <summary>
/// 图片转BASE64编码
/// </summary>
/// <param name="bmp"></param>
/// <returns></returns>
public static string ImgToBase64String(Bitmap bmp)
{
MemoryStream ms = new MemoryStream();
bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
byte[] arr = new byte[ms.Length];
ms.Position = 0;
ms.Read(arr, 0, (int)ms.Length);
ms.Close();
String strbaser64 = Convert.ToBase64String(arr);
return strbaser64;
}
/// <summary>
/// 图片转BASE64编码
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static string ImgToBase64String(string path)
{
FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
byte[] byteData = new byte[fs.Length];
fs.Read(byteData, 0, byteData.Length);
fs.Close();
string data = Convert.ToBase64String(byteData);
return data;
}
/// <summary>
/// Base64转图片
/// </summary>
/// <param name="base64Img">Base64编码</param>
/// <returns></returns>
public static Bitmap Base64StringToImage(string base64Img)
{
byte[] bytes = Convert.FromBase64String(base64Img);
MemoryStream ms = new MemoryStream();
ms.Write(bytes, 0, bytes.Length);
Bitmap bmp = new Bitmap(ms);
return bmp;
}
}
}