using Nirvana.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YBDevice.Entity { /// /// 出货类型 /// public enum OutProductType { /// /// 出货 /// [EnumTitle("出货")] Out = 1, /// /// 退货 /// [EnumTitle("退货")] Reback = 2 } /// /// 出货支付类型 /// public enum OutProductPayType { /// /// 发货付款 /// [EnumTitle("发货付款")] SenderPay = 1, /// /// 到付 /// [EnumTitle("到付")] RecverPay = 2 } /// /// 发货状态 /// public enum OutProductStatus { /// /// 已下单 /// [EnumTitle("已下单")] Created = 0, /// /// 设备已打包 /// [EnumTitle("设备已打包")] INDevice = 1, /// /// 已发货 /// [EnumTitle("已发货")] Sended = 2, /// /// 运送中 /// [EnumTitle("运送中")] Transporting = 3, /// /// 已收货 /// [EnumTitle("已收货")] Recved = 4, /// /// 已取消 /// [EnumTitle("已取消")] Cancel = 5 } /// /// 设备分配类型 /// public enum DeviceAllocType { /// /// 出货 /// [EnumTitle("出货")] OUT = 1, /// /// 分配 /// [EnumTitle("分配")] ALLOC = 2, /// /// 回收 /// [EnumTitle("回收")] RETURN = 3, /// /// 激活 /// [EnumTitle("激活")] ACTIVE = 4 } }