using Nirvana.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YBDevice.Entity
{
///
/// 出货类型
///
public enum OutProductType
{
///
/// 出货
///
[EnumTitle("出货")]
Out = 1,
///
/// 退货
///
[EnumTitle("退货")]
Reback = 2
}
///
/// 出货支付类型
///
public enum OutProductPayType
{
///
/// 发货付款
///
[EnumTitle("发货付款")]
SenderPay = 1,
///
/// 到付
///
[EnumTitle("到付")]
RecverPay = 2
}
///
/// 发货状态
///
public enum OutProductStatus
{
///
/// 已下单
///
[EnumTitle("已下单")]
Created = 0,
///
/// 设备已打包
///
[EnumTitle("设备已打包")]
INDevice = 1,
///
/// 已发货
///
[EnumTitle("已发货")]
Sended = 2,
///
/// 运送中
///
[EnumTitle("运送中")]
Transporting = 3,
///
/// 已收货
///
[EnumTitle("已收货")]
Recved = 4,
///
/// 已取消
///
[EnumTitle("已取消")]
Cancel = 5
}
///
/// 设备分配类型
///
public enum DeviceAllocType
{
///
/// 出货
///
[EnumTitle("出货")]
OUT = 1,
///
/// 分配
///
[EnumTitle("分配")]
ALLOC = 2,
///
/// 回收
///
[EnumTitle("回收")]
RETURN = 3,
///
/// 激活
///
[EnumTitle("激活")]
ACTIVE = 4
}
}