MeiRiYiCheng_1_old/YBDevice.Entity/EnumModel/ProductEnum.cs

105 lines
2.2 KiB
C#

using Nirvana.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YBDevice.Entity
{
/// <summary>
/// 出货类型
/// </summary>
public enum OutProductType
{
/// <summary>
/// 出货
/// </summary>
[EnumTitle("出货")]
Out = 1,
/// <summary>
/// 退货
/// </summary>
[EnumTitle("退货")]
Reback = 2
}
/// <summary>
/// 出货支付类型
/// </summary>
public enum OutProductPayType
{
/// <summary>
/// 发货付款
/// </summary>
[EnumTitle("发货付款")]
SenderPay = 1,
/// <summary>
/// 到付
/// </summary>
[EnumTitle("到付")]
RecverPay = 2
}
/// <summary>
/// 发货状态
/// </summary>
public enum OutProductStatus
{
/// <summary>
/// 已下单
/// </summary>
[EnumTitle("已下单")]
Created = 0,
/// <summary>
/// 设备已打包
/// </summary>
[EnumTitle("设备已打包")]
INDevice = 1,
/// <summary>
/// 已发货
/// </summary>
[EnumTitle("已发货")]
Sended = 2,
/// <summary>
/// 运送中
/// </summary>
[EnumTitle("运送中")]
Transporting = 3,
/// <summary>
/// 已收货
/// </summary>
[EnumTitle("已收货")]
Recved = 4,
/// <summary>
/// 已取消
/// </summary>
[EnumTitle("已取消")]
Cancel = 5
}
/// <summary>
/// 设备分配类型
/// </summary>
public enum DeviceAllocType
{
/// <summary>
/// 出货
/// </summary>
[EnumTitle("出货")]
OUT = 1,
/// <summary>
/// 分配
/// </summary>
[EnumTitle("分配")]
ALLOC = 2,
/// <summary>
/// 回收
/// </summary>
[EnumTitle("回收")]
RETURN = 3,
/// <summary>
/// 激活
/// </summary>
[EnumTitle("激活")]
ACTIVE = 4
}
}